GameMaker Services
cODING sERVICESProviding cheap programming services for your GameMaker: Studio 1.x and GameMaker Studio 2 projects, with 9 years of experience with GameMaker including developing and releasing Windows, HTML5 and iOS apps.
Can program custom examples, tutorials, scripts, engines, etc. for any of your projects. However, BulleTech Studios will not take on work to develop a whole game for you. We fully believe in supporting indie developers.. not making their games for them. Our average rate is a very modest USD$10, but this will vary depending on the size and complexity of your project |
GameMaker Engines
mINIMAPThis GUI asset provides you with an easy to implement minimap for your games! Great for an RPG or any large-world game! Click for an online preview to see the scripts in action.
Only two lines of code needed, implementation that is compatible with all targets/exports, and comes with free sprites that you can use in your game, commercial or not. |
TOP DOWN AI ENGINEThis code-based asset provides you with 4 different types of AI for your top down games! From a path finder to a patrol unit, all code is neat and well commented for easy understanding and implementation into your games.
AI can follow a path, rotate on the spot, walk around randomly, patrol an area or find a path to the player from anywhere in the room. Play an online preview to see the AI in action! |
Custom GUI BarsThis project provides you with a one line method to implement custom GUI bars into your project, allowing you to use any sprite you wish, all for free!
Very simple, clearly commented example that is compatible with all targets/exports and comes with free UI sprites that you can use in your game, commercial or not. |
INVENTORY EXAMPLEThis code-based asset shows you how to make an inventory for your game which can easily be built upon or implemented into your own project.
Everything is clearly and thoroughly commented on so even beginners to GML can understand. Probably the most efficient and effective way to create, save, and load an inventory using a DS Grid. |
MOVE TO MOUSEEasy to implement engine for having a player move to a destination set by a mouse click, avoiding any obstacles in the way. Also includes path finding to and attacking enemies.
Click to download a preview of the engine. Can easily be customized for animated player sprites and melee attacks and allows for changing the mouse sprite and drawing debug information. |
GAMEPAD (XBOX/PLAYSTATION) TDS ENGINEThis asset is a complete engine for a top down shooter game for 1-4 local players using gamepads, eg. Xbox or PlayStation.
Includes: Automatically recognize connection and disconnection of gamepads, Move and rotate players with thumbsticks, Pause menu with thumbstick selection, and much more. Click for online preview! |
GRADUAL OBJECT ROTATEThis free asset provides you with one simple script to have an object rotate towards an angle provided.
Only 1 line of code is needed to rotate any object towards a desired angle, be it direction of movement or towards another object. Try out a preview to see this script in action! |
MINECRAFT-LIKE INVENTORY ENGINEThis asset provides you with a full engine to implement a Minecraft-like inventory into your game. With flexibility for any sizes or formatting you like.
Left click to select, combine, and place stacks of items, Right click to select half a stack and place 1 of an item, Mouse Wheel or 1-9 Keys to select Hotbar item and more! Click for online preview. |
GRID PLACEMENTThis code-based asset shows how to make your object's movement or placement conform to a grid of any size, set using just one line of code, for free!
Simple and versatile to enable you to quickly understand how to implement it into your own game. Perfect for top-down tower defence type projects. |
PLATFORMER AI ENGINEThis asset aims to provide you with not only the scripts to implement smart platformer AI into your game but also the understanding behind how they work.
AI can jump over edges, check for safe jumps and safe drops to lower platforms, travel on moving platforms and shoot the player when they are within range and have a clear line of sight. Play an online preview to see the AI in action! |